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 Excessiveplus / NoGhost - tournament

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hect1c



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PostSubject: Excessiveplus / NoGhost - tournament   Mon Sep 13, 2010 5:16 pm

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PostSubject: Re: Excessiveplus / NoGhost - tournament   Tue Sep 14, 2010 8:41 am

What are the key differences, if any, in Excessiveplus?


I'm down if we get a bit active....
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hect1c



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PostSubject: Re: Excessiveplus / NoGhost - tournament   Tue Sep 14, 2010 9:10 am

Quote :
So the cfg details: the name is bananrail.cfg ..u have 2 Instantkill weapons with fast weapon cycle : the railgun and the gauntlet...u have 2 moving weapons: the grenade launcher and the bfg without damage.

The physics are a little bit different as in your mod, with 4 multijumps and aircontrol.
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PostSubject: Re: Excessiveplus / NoGhost - tournament   Tue Sep 14, 2010 9:31 am

So it's not railfreeze? I hate it already. Smile
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hect1c



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PostSubject: Re: Excessiveplus / NoGhost - tournament   Tue Sep 14, 2010 9:47 am

Quote :
" RAILTRAIL *FREEZE* CUP `2010"
The gametype is freeze - the differences are in the movement such as:
- using the BFG/grenade launcher (no damage) as oppose to railjumping
- 4 multijumps - you can jump 4 times before touching the ground
- air control - you can turn whilst in the air
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PostSubject: Re: Excessiveplus / NoGhost - tournament   Tue Sep 14, 2010 11:37 am

I can turn while in the air while playing Noghost. scratch


Thx for clarifying the use of the bfg and the nades; I read over it too quickly.
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